Trick or Treat: Halloween comes early for Gotham

Tensions are high.The streets are littered with thugs. Batman’s days are numbered. We are thrust into Gotham City, in the final chapter of the Arkham series, Batman: Arkham Knight. With this review, I’ll try to leave the spoilers out. Many people (including me) want to play the game with the story intact.

Story

Batman: Arkham Knight takes place one year after the events of Arkham City. With the death of a major starting this game, you knew this story was going to be extremely difficult for Batman. The main story-line goes as follows: Scarecrow threatens Gotham City with his all new “fear toxin” and the city evacuates. A new villain shows up calling himself Arkham Knight. For one night, Scarecrow and Arkham Knight team up to take down the bat. As always with the arkham series, Rocksteady takes their time to craft the a very well written story. Each element is extremely detailed.

The Maestro of Villainy!

The Maestro of Villainy!

From the conversations that each enemy has on the street to the side stories. The amazing thing is that they make sense. Each one is grounded in Batman lore and also makes complete sense in this lone story. The side stories in are not fully fleshed out like in the main story but still take on a light of their own. Azrael story has him trying to prove himself to Batman. Penguin has a gun running operation that you have to stop with Nightwing. Even Man-Bat shows up with a creepy story-line yet satisfying story. The first ending is completes the story but after completing 100% of the Gotham’s Most Wanted, you receive the ending for the series finale. The end all be all.

Gameplay

You are Batman. You have his skills, talents and his utility belt. You start in this game with all other upgrades from the previous games. Visually and physically, each of Batman’s gadgets are updated. Plus, is new Disruptor weapon is a nice addition. Just like in all previous games, you can upgrade Batman and his tech. One upgrade you should invest in right away is the grapnel gun boost. That will help you from the beginning to glide wherever you want.
Introduced in this game is the Batmobile.  This monstrosity of a machine is virtually unstoppable. With a simple trigger pull, the Batmobile changes into a tank. Outfitted with a 60mm Vulcan gun, you can destroy anything in your path. As cool as it is, you wonder why would Batman have a tank… Well because tanks are involved.

Lock N' Load!

Lock N’ Load!

The Arkham Knight did not come alone. He has an army. Much like the plot of Arkham City, his army will stop at nothing to destroy the bat. To back up this army, drone tanks are provided. This is where the battle mode of the Batmobile comes in handy. If I have only one problem with this game it is the battle mode. (This is the same problem every other reviewer had too.) Transformation into the tank is a simple trigger pull but you have to hold down that trigger. This Bat-tank can and maneuver circles around anything but let go of that trigger and you lose your mobility. While on Twitter, I found that you can toggle the battle mode of the Batmobile. Once I did this, this changes the whole game. Toggling the battle mode locks the transformation. Having your hands free for higher priorities, such as tank elimination.
Like I said the story part of the review, the side stories are important. Not just story wise but gameplay too. Each of these stories hone your skills as the Dark Knight. Two-Face’s mission teaches you how to stalk and eliminate enemies silently. Man-Bat’s teaches the fundamentals for gliding. Also introduced in this game are AR Challenges. These teach the basic skills of The Dark Knight and the Batmobile.

Overall, Batman: Arkham Knight is one amazing game, yet it is not with out its flaws. The tagline on the box art is true: “Be The Batman”. You are Batman, you embody all of his fears and strengths. As the final game in the Batman: Arkham series, Batman: Arkham Knight is the epitome of the Batman experience. This is one game you should play.

9.3/10

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