Dengeki Bunko: Fighting Climax review
What happens when your last hope for the world is a bunch of anime characters? This is the main concept of Dengeki Bunko: Fighting Climax. A fighting game for the PS3 and PS Vita. Now this game has been out for about a year ago in Japan. I’ll give this review in two parts. First gameplay and then graphics. I tried the PlayStation Vita version.
Let me preface this review by saying it has been a long time since I’ve played a fighting game. The last fighting game I’ve played was Mortal Kombat back in the early 90’s. I loved all the battle modes in this game. In this game there are five modes: Story, Dream Dual, Versus, Training and Network. I’ll explain the story below but that is what you expect. Move up the chain battling until you get to the boss. Dream Dual is the most fun. I won’t reveal too much but it does have some fun banter between the anime characters. Versus is your typical match between the computer or another player. Training is where you hone those fighting skills against the computer. In my opinion that would be the best use of your time. Since it has been some time since I’ve played a fighting game, this mode helped me gain some skills. Finally, the network mode is the multiplayer. This is where the game get intense. I lost so much but that just makes me want to train to reach my potential.
I want to say I was quite surprised on how simple this was to play. There are three main attacks: Light, Medium, and Heavy. These input commands simple due to the quarter circle motion. As with other fighting games, each character has an extensive move list with these inputs. Along with the moves, you also have Assists, Climax Gauge, Blasts, Trump Cards. Assists are rechargeable characters that help you in battle. Most of these NPCs have two attacks, one general and one directional. Your blasts are temporary blow backs to stop an attack but these also increased your health a bit. Also, you have a trump card. It is what you think. A temporary use attack with some invincibility. My character I played was Kirito from Sword Art Online. His trump card is a double blade attack. While using this power up, you can also chain up your attacks. Which in the heat of battle can help you a lot!
As with most fighting games, the story does not make sense. This doesn’t mess with the gameplay but nevertheless it puzzles the mind. Most of the anime characters that appear in this game were somehow pulled from their universe and transported to this digital world/battle realm? I really don’t know. Summoned by a girl wearing a dress that looks like a Sega Dreamcast controller, you are fighting a computer virus that lost all hope and thrives on despair. Since you are the last hope for all, this virus absorbs all others that came before you and that is who you fight. All of the playable characters and assists characters are from popular anime. Kirito and Asuna, along with their assist Leafa are from Sword Art Online. Other anime characters that are playable are: Kirino Kousaka from “Oreimo,” Mikoto Misaka from “A Certain Magical Index,” Shana from “Shakugan no Shana. The OLED screen really provides a great experience when you are playing this game. The colors pop on the character and the backgrounds. This was also the problem. All of the characters looked like they did not belong in these backgrounds. The various backgrounds came from Sega games and not the some of these animes. Why?
Overall, this is a great fighting game. If you wanted to put your favorite anime characters together, than this is the game for you. The backgrounds take you away from that immersion point when playing but that would be a small nitpick from me. Fighting Climax is a fun yet simple fighting game. This game does have me waiting for Dengeki Bunko: Fighting Climax Ignition when it eventually come to the North America.